Memory Management
Memory Management
Section titled “Memory Management”This guide covers advanced memory management techniques for rendering in Minecraft 26.1, including buffer pooling, resource lifecycle optimization, and memory leak prevention strategies.
Advanced Buffer Management
Section titled “Advanced Buffer Management”Ring Buffer Pattern
Section titled “Ring Buffer Pattern”Minecraft uses ring buffers for efficient uniform data management:
public class DynamicUniformStorage { private MappableRingBuffer ringBuffer; private final List<MappableRingBuffer> oldBuffers = new ArrayList<>(); private int capacity; private final int blockSize;
public DynamicUniformStorage(String label, int initialCapacity, int blockSize) { this.blockSize = blockSize; this.capacity = initialCapacity; this.ringBuffer = new MappableRingBuffer(() -> label + " x" + blockSize, 130, blockSize * initialCapacity); }
private void resizeBuffers(final int newCapacity) { this.capacity = newCapacity; this.oldBuffers.add(this.ringBuffer); this.ringBuffer = new MappableRingBuffer(() -> this.label + " x" + this.blockSize, 130, this.blockSize * newCapacity); }
private int writeUniforms(final int firstIndex, final int count, final byte[] uniforms) { int bytesWritten = 0;
while (bytesWritten < count) { int availableBytes = this.ringBuffer.availableBytes(); if (availableBytes == 0) { this.increaseRingBuffer(this.blockSize); continue; }
int bytesToWrite = Math.min(count - bytesWritten, availableBytes); this.ringBuffer.writeBytes(uniforms, bytesWritten, bytesToWrite); bytesWritten += bytesToWrite; }
return bytesWritten; }
private void increaseRingBuffer(final int additionalCapacity) { if (this.capacity + additionalCapacity > 16384) { throw new IllegalStateException("Uniform storage overflow"); } this.resizeBuffers(this.capacity + additionalCapacity); }}Buffer Pool Management
Section titled “Buffer Pool Management”Implement efficient buffer pooling to reduce memory allocations:
// Example: Advanced buffer pool systempublic class AdvancedBufferPool { private final Map<Integer, Queue<GpuBuffer>> bufferPools = new ConcurrentHashMap<>(); private final Map<GpuBuffer, BufferMetadata> activeBuffers = new ConcurrentHashMap<>(); private final ScheduledExecutorService cleanupExecutor = Executors.newSingleThreadScheduledExecutor();
private static class BufferMetadata { final long creationTime; final long lastUsedTime; final int size; final String stackTrace;
BufferMetadata(int size) { this.size = size; this.creationTime = System.currentTimeMillis(); this.lastUsedTime = System.currentTimeMillis(); this.stackTrace = getStackTrace(); }
void updateLastUsed() { // Update last used time when buffer is accessed } }
public GpuBuffer acquireBuffer(int size, GpuBuffer.BufferType type) { Queue<GpuBuffer> pool = bufferPools.computeIfAbsent(size, k -> new ConcurrentLinkedQueue<>()); GpuBuffer buffer = pool.poll();
if (buffer == null || !buffer.isValid()) { buffer = createNewBuffer(size, type); }
activeBuffers.put(buffer, new BufferMetadata(size)); return buffer; }
public void releaseBuffer(GpuBuffer buffer) { BufferMetadata metadata = activeBuffers.remove(buffer); if (metadata != null) { int size = metadata.size; Queue<GpuBuffer> pool = bufferPools.get(size); if (pool != null) { buffer.clear(); pool.offer(buffer); } } }
public void cleanup() { // Remove old buffers that haven't been used recently long currentTime = System.currentTimeMillis(); long maxAge = TimeUnit.MINUTES.toMillis(5);
bufferPools.forEach((size, pool) -> { pool.removeIf(buffer -> { BufferMetadata metadata = activeBuffers.get(buffer); return metadata == null || (currentTime - metadata.lastUsedTime) > maxAge; }); }); }
public void startAutomaticCleanup() { cleanupExecutor.scheduleAtFixedRate(this::cleanup, 1, 1, TimeUnit.MINUTES); }
public void diagnoseLeaks() { System.out.println("=== Buffer Leak Diagnosis ==="); activeBuffers.forEach((buffer, metadata) -> { System.out.printf("Leaked buffer: size=%d, age=%dms%n", metadata.size, System.currentTimeMillis() - metadata.creationTime); System.out.println("Creation stack trace:"); System.out.println(metadata.stackTrace); }); }}Dynamic Buffer Resizing
Section titled “Dynamic Buffer Resizing”Implement intelligent buffer resizing with memory tracking:
// Example: Dynamic buffer with growth strategypublic class DynamicResizableBuffer { private ByteBufferBuilder bufferBuilder; private final long maxCapacity; private final float growthFactor; private long currentCapacity; private long usedBytes = 0; private final MemoryTracker memoryTracker;
public DynamicResizableBuffer(long initialCapacity, long maxCapacity, float growthFactor) { this.maxCapacity = maxCapacity; this.growthFactor = growthFactor; this.currentCapacity = initialCapacity; this.bufferBuilder = new ByteBufferBuilder((int) initialCapacity); this.memoryTracker = new MemoryTracker();
memoryTracker.allocate(initialCapacity); }
public void ensureCapacity(long requiredCapacity) { if (requiredCapacity > currentCapacity) { resize(requiredCapacity); } }
private void resize(long newCapacity) { if (newCapacity > maxCapacity) { throw new OutOfMemoryError("Buffer capacity exceeded maximum: " + maxCapacity); }
long oldCapacity = currentCapacity; currentCapacity = Math.min(newCapacity, Math.min((long) (oldCapacity * growthFactor), maxCapacity));
ByteBufferBuilder oldBuffer = bufferBuilder; bufferBuilder = new ByteBufferBuilder((int) currentCapacity);
// Copy existing data if (usedBytes > 0) { byte[] data = oldBuffer.extractData(0, (int) usedBytes); bufferBuilder.putBytes(data); }
// Update memory tracking memoryTracker.deallocate(oldCapacity); memoryTracker.allocate(currentCapacity);
// Schedule cleanup of old buffer scheduleBufferCleanup(oldBuffer); }
public void write(byte[] data, int offset, int length) { ensureCapacity(usedBytes + length); bufferBuilder.putBytes(data, offset, length); usedBytes += length; }
public void reset() { usedBytes = 0; bufferBuilder.clear(); }
private static class MemoryTracker { private long totalAllocated = 0; private long peakUsage = 0;
void allocate(long bytes) { totalAllocated += bytes; peakUsage = Math.max(peakUsage, totalAllocated); }
void deallocate(long bytes) { totalAllocated -= bytes; }
long getCurrentUsage() { return totalAllocated; }
long getPeakUsage() { return peakUsage; } }}Resource Lifecycle Optimization
Section titled “Resource Lifecycle Optimization”Generation-Based Cleanup
Section titled “Generation-Based Cleanup”Use generation-based cleanup to prevent resource leaks:
// Example: Generation-based resource cleanuppublic class GenerationBasedResourceManager<T extends AutoCloseable> { private final Map<T, Integer> resources = new HashMap<>(); private final Queue<T> pendingCleanup = new ArrayDeque<>(); private int currentGeneration = 0; private final int maxGenerations;
public GenerationBasedResourceManager(int maxGenerations) { this.maxGenerations = maxGenerations; }
public void addResource(T resource) { resources.put(resource, currentGeneration); }
public void advanceGeneration() { currentGeneration++;
// Find resources that need cleanup for (Map.Entry<T, Integer> entry : resources.entrySet()) { if (currentGeneration - entry.getValue() > maxGenerations) { pendingCleanup.offer(entry.getKey()); } }
// Clean up old resources cleanupPendingResources(); }
private void cleanupPendingResources() { while (!pendingCleanup.isEmpty()) { T resource = pendingCleanup.poll(); resources.remove(resource);
try { resource.close(); } catch (Exception e) { LOGGER.error("Failed to cleanup resource: " + resource, e); } } }
public void forceCleanupAll() { for (T resource : resources.keySet()) { try { resource.close(); } catch (Exception e) { LOGGER.error("Failed to cleanup resource: " + resource, e); } } resources.clear(); pendingCleanup.clear(); }}Automatic Resource Management
Section titled “Automatic Resource Management”Implement automatic resource management with reference counting:
// Example: Reference-counted resource managerpublic class ReferenceCountedResourceManager<T extends AutoCloseable> { private final Map<T, ResourceReference> resources = new ConcurrentHashMap<>(); private final Map<String, T> resourceCache = new ConcurrentHashMap<>();
private static class ResourceReference { int referenceCount = 1; long lastAccessTime;
ResourceReference() { this.lastAccessTime = System.currentTimeMillis(); }
void acquire() { referenceCount++; lastAccessTime = System.currentTimeMillis(); }
boolean release() { return --referenceCount <= 0; } }
public T acquireResource(String key, ResourceFactory<T> factory) { T resource = resourceCache.get(key);
if (resource == null) { resource = factory.create(); resourceCache.put(key, resource); resources.put(resource, new ResourceReference()); } else { ResourceReference ref = resources.get(resource); if (ref != null) { ref.acquire(); } }
return resource; }
public void releaseResource(T resource) { ResourceReference ref = resources.get(resource); if (ref != null && ref.release()) { // No more references, clean up resources.remove(resource); resourceCache.values().remove(resource);
try { resource.close(); } catch (Exception e) { LOGGER.error("Failed to cleanup resource: " + resource, e); } } }
public void cleanupUnusedResources(long maxIdleTime) { long currentTime = System.currentTimeMillis();
Iterator<Map.Entry<T, ResourceReference>> iterator = resources.entrySet().iterator(); while (iterator.hasNext()) { Map.Entry<T, ResourceReference> entry = iterator.next(); ResourceReference ref = entry.getValue();
if (ref.referenceCount == 0 && (currentTime - ref.lastAccessTime) > maxIdleTime) {
T resource = entry.getKey(); iterator.remove(); resourceCache.values().remove(resource);
try { resource.close(); } catch (Exception e) { LOGGER.error("Failed to cleanup resource: " + resource, e); } } } }
@FunctionalInterface public interface ResourceFactory<T> { T create(); }}Performance-Optimized Allocation
Section titled “Performance-Optimized Allocation”Tracy Memory Pool Integration
Section titled “Tracy Memory Pool Integration”Integrate with Tracy memory pool for performance tracking:
// Example: Tracy memory pool integrationpublic class TracyMemoryPool { private final Map<Integer, Pool> pools = new ConcurrentHashMap<>(); private final AtomicLong totalAllocations = new AtomicLong(); private final AtomicLong totalDeallocations = new AtomicLong();
private static class Pool { private final Queue<ByteBuffer> available = new ConcurrentLinkedQueue<>(); private final int size; private final AtomicInteger allocatedCount = new AtomicInteger(); private final AtomicInteger peakUsage = new AtomicInteger();
Pool(int size) { this.size = size; }
ByteBuffer acquire() { ByteBuffer buffer = available.poll(); if (buffer == null) { buffer = ByteBuffer.allocateDirect(size); allocatedCount.incrementAndGet(); }
peakUsage.updateAndGet(max -> Math.max(max, allocatedCount.get() - available.size())); buffer.clear(); return buffer; }
void release(ByteBuffer buffer) { if (buffer.capacity() == size) { available.offer(buffer); } }
int getAllocatedCount() { return allocatedCount.get(); }
int getPeakUsage() { return peakUsage.get(); } }
public ByteBuffer allocate(int size) { // Round up to nearest power of 2 for pooling efficiency int pooledSize = nextPowerOfTwo(size); Pool pool = pools.computeIfAbsent(pooledSize, Pool::new);
totalAllocations.incrementAndGet(); return pool.acquire(); }
public void deallocate(ByteBuffer buffer) { Pool pool = pools.get(buffer.capacity()); if (pool != null) { pool.release(buffer); totalDeallocations.incrementAndGet(); } }
public void printPoolStatistics() { System.out.println("=== Tracy Memory Pool Statistics ==="); System.out.printf("Total allocations: %d%n", totalAllocations.get()); System.out.printf("Total deallocations: %d%n", totalDeallocations.get()); System.out.printf("Current allocations: %d%n", totalAllocations.get() - totalDeallocations.get());
pools.forEach((size, pool) -> { System.out.printf("Pool %d: allocated=%d, peak=%d%n", size, pool.getAllocatedCount(), pool.getPeakUsage()); }); }
private static int nextPowerOfTwo(int n) { return 1 << (32 - Integer.numberOfLeadingZeros(n - 1)); }}Buffer Arena Management
Section titled “Buffer Arena Management”Use buffer arenas to minimize fragmentation:
// Example: Buffer arena management systempublic class BufferArenaManager { private final List<BufferArena> arenas = new ArrayList<>(); private final int arenaSize; private final int arenaCount; private final AtomicInteger currentArenaIndex = new AtomicInteger(0); private final ThreadLocal<ByteBuffer> localBuffers = ThreadLocal.withInitial(() -> null);
private static class BufferArena { private final ByteBuffer buffer; private final AtomicInteger position = new AtomicInteger(0); private final AtomicBoolean inUse = new AtomicBoolean(false);
BufferArena(int size) { this.buffer = ByteBuffer.allocateDirect(size); }
public ByteBuffer allocate(int size) { if (inUse.compareAndSet(false, true)) { position.set(0); return buffer.slice(); }
return null; // Arena is in use }
public void release() { inUse.set(false); }
public int getRemainingCapacity() { return buffer.capacity() - position.get(); } }
public BufferArenaManager(int arenaSize, int arenaCount) { this.arenaSize = arenaSize; this.arenaCount = arenaCount;
for (int i = 0; i < arenaCount; i++) { arenas.add(new BufferArena(arenaSize)); } }
public ByteBuffer allocate(int size) { // Try thread-local buffer first ByteBuffer localBuffer = localBuffers.get(); if (localBuffer != null && localBuffer.remaining() >= size) { return localBuffer; }
// Find available arena for (int i = 0; i < arenaCount; i++) { int arenaIndex = (currentArenaIndex.get() + i) % arenaCount; BufferArena arena = arenas.get(arenaIndex);
if (arena.getRemainingCapacity() >= size) { ByteBuffer buffer = arena.allocate(size); if (buffer != null) { currentArenaIndex.set((arenaIndex + 1) % arenaCount); localBuffers.set(buffer); return buffer; } } }
// No available arena, allocate direct buffer return ByteBuffer.allocateDirect(size); }
public void release(ByteBuffer buffer) { // Find and release the arena for (BufferArena arena : arenas) { if (arena.buffer == buffer) { arena.release(); return; } } }
public void resetThreadLocal() { localBuffers.remove(); }}Memory Leak Prevention
Section titled “Memory Leak Prevention”Memory Leak Detection
Section titled “Memory Leak Detection”Implement automatic memory leak detection:
// Example: Memory leak detection systempublic class MemoryLeakDetector { private final Map<Object, AllocationInfo> allocations = new ConcurrentHashMap<>(); private final ScheduledExecutorService scheduler = Executors.newSingleThreadScheduledExecutor(); private final long leakDetectionInterval; private final long leakThreshold;
private static class AllocationInfo { final long allocationTime; final String allocationSite; final StackTraceElement[] stackTrace;
AllocationInfo() { this.allocationTime = System.currentTimeMillis(); this.allocationSite = getAllocationSite(); this.stackTrace = Thread.currentThread().getStackTrace(); }
long getAge() { return System.currentTimeMillis() - allocationTime; }
private static String getAllocationSite() { StackTraceElement[] stack = Thread.currentThread().getStackTrace(); // Skip system frames to find user code for (int i = 3; i < stack.length; i++) { if (!stack[i].getClassName().startsWith(MemoryLeakDetector.class.getName())) { return stack[i].toString(); } } return "Unknown"; } }
public MemoryLeakDetector(long leakDetectionInterval, long leakThreshold) { this.leakDetectionInterval = leakDetectionInterval; this.leakThreshold = leakThreshold;
scheduler.scheduleAtFixedRate(this::detectLeaks, leakDetectionInterval, leakDetectionInterval, TimeUnit.MILLISECONDS); }
public void trackAllocation(Object object) { allocations.put(object, new AllocationInfo()); }
public void trackDeallocation(Object object) { allocations.remove(object); }
private void detectLeaks() { long currentTime = System.currentTimeMillis();
allocations.entrySet().removeIf(entry -> { AllocationInfo info = entry.getValue(); long age = currentTime - info.allocationTime;
if (age > leakThreshold) { System.out.printf("Memory leak detected! Age: %dms%n", age); System.out.println("Allocation site: " + info.allocationSite); System.out.println("Stack trace:"); for (StackTraceElement element : info.stackTrace) { if (!element.getClassName().startsWith("java.") && !element.getClassName().startsWith("sun.")) { System.out.println(" " + element); } }
// Remove to avoid spamming return true; }
return false; }); }
public void generateLeakReport() { System.out.println("=== Memory Leak Report ==="); System.out.printf("Active allocations: %d%n", allocations.size());
allocations.entrySet().stream() .sorted((a, b) -> Long.compare(b.getValue().getAge(), a.getValue().getAge())) .limit(10) // Top 10 oldest allocations .forEach(entry -> { AllocationInfo info = entry.getValue(); System.out.printf("Object %s: age=%dms, site=%s%n", entry.getKey().getClass().getSimpleName(), info.getAge(), info.allocationSite); }); }
public void shutdown() { scheduler.shutdown(); }}Resource Usage Monitoring
Section titled “Resource Usage Monitoring”Monitor resource usage patterns to identify optimization opportunities:
// Example: Resource usage monitorpublic class ResourceUsageMonitor { private final Map<String, ResourceMetrics> resourceMetrics = new ConcurrentHashMap<>(); private final AtomicLong totalMemoryUsed = new AtomicLong(); private final AtomicLong peakMemoryUsage = new AtomicLong();
private static class ResourceMetrics { private final AtomicLong usageCount = new AtomicLong(); private final AtomicLong totalSize = new AtomicLong(); private final AtomicLong peakSize = new AtomicLong(); private final AtomicLong lastAccessTime = new AtomicLong();
void recordUsage(long size) { usageCount.incrementAndGet(); totalSize.addAndGet(size); peakSize.updateAndGet(max -> Math.max(max, size)); lastAccessTime.set(System.currentTimeMillis()); }
double getAverageSize() { long count = usageCount.get(); return count > 0 ? (double) totalSize.get() / count : 0.0; } }
public void recordResourceUsage(String resourceType, long size) { resourceMetrics.computeIfAbsent(resourceType, k -> new ResourceMetrics()) .recordUsage(size);
long total = totalMemoryUsed.addAndGet(size); peakMemoryUsage.updateAndGet(max -> Math.max(max, total)); }
public void printUsageReport() { System.out.println("=== Resource Usage Report ==="); System.out.printf("Total memory used: %d bytes%n", totalMemoryUsed.get()); System.out.printf("Peak memory usage: %d bytes%n", peakMemoryUsage.get());
resourceMetrics.forEach((type, metrics) -> { System.out.printf("%s: count=%d, avg=%.2f, peak=%d%n", type, metrics.usageCount.get(), metrics.getAverageSize(), metrics.peakSize.get()); });
// Identify resource types with high variance resourceMetrics.entrySet().stream() .filter(entry -> entry.getValue().getAverageSize() > 0) .map(entry -> new Object[]{entry.getKey(), entry.getValue()}) .sorted((a, b) -> Double.compare( ((ResourceMetrics) b[1]).peakSize.get() / ((ResourceMetrics) b[1]).getAverageSize(), ((ResourceMetrics) a[1]).peakSize.get() / ((ResourceMetrics) a[1]).getAverageSize() )) .limit(5) .forEach(entry -> { String type = (String) entry[0]; ResourceMetrics metrics = (ResourceMetrics) entry[1]; double varianceRatio = (double) metrics.peakSize.get() / metrics.getAverageSize();
if (varianceRatio > 10.0) { System.out.printf("Warning: %s has high size variance (%.2fx)%n", type, varianceRatio); } }); }}Best Practices
Section titled “Best Practices”Memory Management Guidelines
Section titled “Memory Management Guidelines”- Pool frequently used resources to reduce allocation overhead
- Use generation-based cleanup to prevent resource leaks
- Monitor memory usage to identify optimization opportunities
- Implement automatic cleanup for long-running applications
- Profile memory patterns before optimizing
Performance Considerations
Section titled “Performance Considerations”// ❌ WRONG - Frequent allocations in hot pathpublic void renderInefficient() { for (Object object : objects) { ByteBuffer buffer = ByteBuffer.allocateDirect(1024); // New allocation each frame! processObject(object, buffer); }}
// ✅ CORRECT - Use buffer poolingpublic void renderEfficient() { ByteBuffer buffer = bufferPool.acquire(1024); try { for (Object object : objects) { buffer.clear(); processObject(object, buffer); } } finally { bufferPool.release(buffer); }}Common Pitfalls
Section titled “Common Pitfalls”- Resource Leaks: Forgetting to release GPU resources
- Memory Fragmentation: Excessive small allocations
- Over-pooling: Keeping too many resources in pools
- Thread Contention: Poor synchronization in resource managers
- Hot Path Allocations: Creating objects in rendering loops
Next Steps
Section titled “Next Steps”- Custom Entity Renderer Example - Practical memory management in action
- Shader Integration Example - Advanced resource lifecycle management
- Performance Optimization - Comprehensive performance guide
Common Issues
Section titled “Common Issues”- Buffer Overflows: Always check buffer capacity before writing
- Resource Contention: Use proper synchronization for shared resources
- Memory Bloat: Monitor and limit pool sizes
- GPU Memory Limits: Be aware of VRAM constraints
- Cleanup Timing: Ensure proper cleanup order for dependent resources