Blaze3D Architecture
Understand the core graphics abstraction layer that powers Minecraft’s rendering engine.
This comprehensive guide covers Minecraft 26.1’s rendering system, built on the Blaze3D graphics abstraction layer. It provides everything modders need to understand, extend, and optimize rendering in Minecraft 26.1.
Blaze3D Architecture
Understand the core graphics abstraction layer that powers Minecraft’s rendering engine.
Shader Pipeline System
Learn how to work with shaders, preprocessing, and the pipeline configuration system.
Entity Rendering
Master custom entity renderers and create stunning visual effects for your mods.
Block & World Rendering
Dive into chunk rendering, block entities, and world visualization techniques.
Performance Optimization
Discover best practices for efficient rendering and memory management.
Practical Examples
Follow along with complete, working examples of common rendering tasks.
This documentation is specifically tailored for Minecraft modders who want to:
All code examples are based on the actual decompiled Minecraft 26.1 source code, with proper source referencing and cleaned formatting for readability.